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Ezorus

18
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1
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A member registered Jun 14, 2021

Creator of

Recent community posts

Thank you!

I like the art and the voice. I like the intro and the explanation. I think it would be better if I saw everything at once rather than having to shift from side to side, but maybe that's just me. I don't remember seeing any explanation that I would get more dice from dropping coins in the piggy bank so I was a little confused/frustrated from having only 1 die after messing up haha. I also had a hard time picking stuff up. It was cute and I can definitely see it being a good game, I think it just needs some adjustments. Great work!

I really like the concept of this! I just wish I knew what I was doing when playing. I went into it thinking, "Oh, I got this!" and then moments later having no clue where to go from there haha. I wish there was more direction as to how to progress to the next step or what exactly I was looking to breed. The symbols in the fish information really confused me. But other than that, I really like it. The music and the art was really nice! And the controls worked great too! Great work.

This was a fun game. I liked the music and the overall mood. Plus, I liked the pixelated art. It was a bit too easy but also the controls were a little off for me when gliding and then trying to stop mid-air. Overall, was a pretty good game.

I really liked the concept of this. It was a fun game to play. My only criticism is that the fishing was taking too long and launching the fish into the spaceships was a little wonky. I think what would've helped was maybe having more space to the left of the fish when throwing it, and having a better meter to indicate distance/strength, rather than just the line and circle indicator. Also, would've been cool to make it possible to catch and throw multiple fish at once. Either way, this was a great start!

I like the gameplay, I just wish the hook mechanism worked better for me. Not sure if it was a bug, or I was doing something wrong, but even after re-reading the directions and trying different controls, I couldn't get the fishing line to drop or come back up again. But other than that, this was fun! I like the simplistic art and that everything was so tiny. I think this game could be really fun and addicting with just a couple improvements with the controls. Great game overall!

I really liked the idea of fishing for planets using a gravitational pull. It's a really nice and unique concept! I liked the visual presentation too, but I think it would be nice to see a cool variety of different planets in size and color, granted, you did a really good job doing this on your own for the amount of time you had. Also, I really enjoyed the animations. Overall, great job! I would really love to see a more finished version of this!

Unfortunately, there wasn't much of any game to play. While I like the art and music, I wish there was more to the game design and better controls. I think it's a good start and it just needs improvement in game design and less loose controls and it could be a solid game.

I like that the controls make sense and the game works well. It's a bit too simplistic and the art is very minimalistic, so I wish there was more to it in game design. But with a few improvements in game design and art could make this a pretty decent game.

Very confusing and difficult to navigate the controls/game. I can see how it can be fun and interesting, but I unfortunately, there's no explanation of controls or how to navigate the game.

I really like the concept, but it definitely needs some fixes. The connections between the characters doesn't work properly so the game can't be played properly, but I'm sure that with some fixing this could be a fun game.

I like the idea of the game. I think it needs more refinement artistically and gameplay, but it's a good start.

I really liked this game. It has very simplistic art style, but it works really well with the theme and the gameplay. I liked the concept of joining different characters and trying to figure out how to finish the puzzle as a result. I would love to see a more developed version of this game with more levels.

While I like the idea of the skull's movements being connected to the player's, I didn't like that both the player's and the skull's movements were so fast paced. The fire shooting out at the player was very hectic and felt erratic so it was hard to avoid. The art style was very minimalistic, which is in the style of typical flash games, but when the art style is more cohesive and the same throughout, it can end up being a great game, even for a flash game. I think this game has potential to be more entertaining, even with a simple art revamp.

The game looks great and I love the art style and the music fits the game really well. It's a shame though because it feels really lacking in controls and good character movement. Movements feels too slow and I have no idea what the purpose of the game is or how to move forward in the storyline. Doesn't help that the settings menu/controls menu is not in English, even if I did figure it out pretty quickly. I think this game has a lot of potential to be a great game and I hope it does get developed further.

It's a bit too simplistic of a game, especially for a shooter. Reminds me a lot of Pong, except you are avoiding the shots rather than protecting the empty area behind you. The controls are not intuitive enough for how simple it is. Also, the element of the chain between both players that can also be removed is confusing and there's no explanation or visualized reasoning for it.

It's a bit simple for a stand alone game, but I think it definitely has potential to grow. I could see myself getting addicted to it, especially if there were multiple levels with different challenges.

I found the gameplay to be a bit confusing and not as exciting as Tetris. I think the reason why Tetris is so successful is because you are forced to make a decision quickly and you know exactly where the blocks will be placed before it falls into place. This game forgoes the aspect of time constraints or the need for quick thinking in exchange for putting a grouping of blocks in an area all at once. It confused me as to how the blocks would end up on the main screen area as they needed to be arranged in a separate screen section before landing, and needed to be attached as one grouping. But I was able to figure out how to best play it relatively quickly, so it is an easy game to learn.